ビューごとに顔が変わる
原因: 複数の人物を求めているように解釈され、顔型、目の間隔、髪の分け目などの固定点が一部のパネルから抜けています。
プロンプト修正: 実際に顔が変わったパネルを特定し、そのパネルに欠けた固定点を一つだけ追加します。ほかの人物、文字、配置、用途は保持します。
「キャラクターシート プロンプト」は、髪型や顔立ちなどの固定要素、表情・衣装・小物の差分、用途、画角、並べ方を一枚の制作資料として指定する指示文です。漫画、VTuber、ゲーム、3D制作など、複数の工程で同じキャラクターを描き続ける共通基準を作れます。
連載漫画、配信、ゲーム、立体制作、同人活動まで、用途ごとに必要な固定要素と差分を一枚のキャラクター資料へ整理した、コピーして使える15例です。
顔の演技を比べるなら表情シート、立体形状を伝えるなら、三面図と材質指定をまとめた仕様書、配信やゲームなら立ち絵・会話用の顔グラフィック・小物を一緒に確認できる資料が向きます。最初の生成では、必要な人物、格子、ラベル、用途別プレビューをすべて残します。実際の失敗を記録した後に限り、失敗に結び付く一つの要素だけを修正します。
| シート種別 | 固定要素 | 差分 | レイアウト | 用途 | 画角 | 文字 | 避けること |
|---|---|---|---|---|---|---|---|
| 表情シート | 顔型、髪、瞳、装飾 | 眉、視線、口形、感情強度 | 基準顔+等間隔セル | アニメ、スタンプ、会話用の顔 | 同じ角度・同じトリミング範囲 | 各感情名 | 別人化、重複表情 |
| 衣装・小物 | 体格、基本色、シルエット | 季節、用途、着脱部品 | 全身+分解図+素材のアップ | 漫画、ラノベ、コスプレ | 正面・背面・部分アップ | 素材名、部位名 | 部品追加、既存IPとの類似 |
| 制作引き継ぎ | 比率、非対称点、固有マーク | 方向、部品、材質 | 三面図+顔+小物+カラーパレット | 3D、Live2D | 正面・側面・背面・クローズアップ | 方向、部品、材質 | 左右反転、トリミング、完成保証 |
| 配信・ゲーム | 顔、髪、衣装、役割 | 表情、手、戦闘・会話状態 | メインの立ち絵+差分+用途別プレビュー | VTuber、NPC、TRPG、同人 | 全身・胸像・UI用トリミング | 役割、感情、用途 | ロゴ、既存UI、読めない文字 |
原因: 複数の人物を求めているように解釈され、顔型、目の間隔、髪の分け目などの固定点が一部のパネルから抜けています。
プロンプト修正: 実際に顔が変わったパネルを特定し、そのパネルに欠けた固定点を一つだけ追加します。ほかの人物、文字、配置、用途は保持します。
原因: パネル数は保たれていても、感情表現や部品の役割が隣のパネルと区別できていません。
プロンプト修正: 重複が確認されたパネルだけについて、眉・視線・口形、または部品名のうち一項目を変更し、パネル数と全体構造を維持します。
原因: 密度の高い資料上で、短い文字列の一部が崩れています。
プロンプト修正: 元の完全なプロンプトと失敗画像を保存し、OCRで失敗した一語について、位置・大きさ・コントラストの一つだけを修正します。
原因: 輪郭、配色、衣装、小物の組み合わせが、既存作品の特徴と偶然似通っています。
プロンプト修正: 具体的な類似点を記録し、該当する輪郭、配色、衣装、小物の一項目だけを置き換えます。混同のおそれが残る場合は公開を停止します。
各カードに掲載する新規画像は、そのカードの完全な初回プロンプトから生成します。人物、格子、日本語ラベル、制作用途を最初からすべて保持し、実際の欠陥を確認する前に省略や単純化は行いません。
連載企画会議と作画助手への引き継ぎで、成人主人公の顔、衣装、小物、演技を同じ基準でそろえるための資料。
メインの全身立ち絵、斜め後ろ姿、4表情、衣装の重ね着構造、録音機、夜の使用場面が同一人物として読める連載用設定表。
Task: Create a complete character sheet for a Japanese serialized manga proposal. Subject: The same original 24-year-old adult community-radio reporter in every panel, with a heart-shaped face, short black hair parted left, amber eyes, a navy field jacket with one orange chest stripe, gray wide trousers, white sneakers, and a compact red audio recorder worn at the right hip. Context: A manga creator, editor, and drawing assistants will use this sheet to keep the protagonist consistent during a serialization meeting and later chapters. Style: Contemporary Japanese manga concept art with confident black ink, restrained flat color, subtle paper grain, clear costume construction, expressive acting, and an original visual identity unrelated to any existing series or artist. Composition: Use a landscape 3:2 production-board layout. Place one dominant full-body standing view left of center, a smaller three-quarter back view, four head-and-shoulder expressions, separated jacket and recorder details, a compact color palette, and one small evening reporting scene with the same character holding the recorder. Keep a clear hierarchy, generous gutters, connector lines, and inspectable hands and props. Lighting: Even daylight for the reference views, plus a blue-hour street ambience inside the small reporting scene; preserve accurate cotton, nylon, metal, skin, and hair materials. Constraints: Keep the identical face shape, eye spacing, hair part, jacket stripe, body proportions, and recorder position in every view and scene. Render the exact Japanese labels “基本設定”, “表情”, “衣装”, and “小物” beside their matching regions. Retain every person, expression, detail, scene, label, and spatial relationship. Use an original adult character; use generic role descriptors instead of personal names, station names, call signs, or broadcast frequencies; avoid real logos, protected characters, franchise costumes, living-artist imitation, watermarks, clipping, extra limbs, and duplicated props. Output: One high-detail landscape 3:2 manga character bible with all four Japanese labels readable, suitable for an editor and assistants to inspect together.
個人勢や小規模チームが立ち絵、配信画面、表情差分を発注する前に、成人アバターのデザインを確認する資料。
全身、胸像、6表情、2種類の手のポーズ、アストロラーベの髪飾り、卓上マイクが同一アバターとして整理された発注前資料。
Task: Create a complete commission-review character sheet for an original adult VTuber avatar. Subject: The same original adult astronomy radio host in every panel, with a crescent-shaped face, long midnight-blue hair, silver-gray eyes, one brass astrolabe hair ornament, a cream high-collar blouse, a cobalt vest, wide translucent sleeves, and a small desktop microphone with an original circular grille. Context: An independent Japanese streamer and illustrator are reviewing the full-body key art, six broadcast expressions, hand gestures, accessory construction, and desk prop before commissioning final assets. Style: Polished contemporary 2D character design with crisp linework, clean color blocks, visible fabric and metal textures, tasteful fanbook typography, small hand-drawn stars and signal motifs, and no imitation of an existing VTuber or artist. Composition: Use a portrait 2:3 magazine-board layout. Place a complete full-body hero in the center; arrange a bust anchor; one clearly separated 3-by-2 grid containing exactly six distinct expression portraits; two hand-gesture studies; a close-up of the astrolabe ornament; a microphone detail; and a compact palette around it. Preserve all panels, decorative marks, headings, body language, and a clear reading order. Lighting: Soft frontal key light with warm and cool rim accents; keep the skin, hair, translucent sleeves, brass ornament, and microphone materials coherent across the entire sheet. Constraints: Keep the identical face, hair silhouette, iris color, collar, sleeve cuffs, ornament geometry, and microphone in every view. Render the exact Japanese labels “通常”, “笑顔”, “驚き”, “困り”, “手元”, and “配信小物” beside their matching panels. Retain the full text, six expressions, both hands, full body, and every prop on the first pass. Avoid platform logos, real agency marks, protected avatar traits, celebrity likenesses, watermarks, cropped fingers, and repeated expressions. Output: One finished portrait 2:3 Japanese VTuber production sheet with all six labels readable and every required panel large enough for an illustrator to review.
小規模ゲームチームやゲームジャムで、商店NPCの立ち絵、会話用の顔グラフィック、道具、店内での見え方を共有する資料。
店主の全身、4種類の会話用表情、修理道具、会話UI用の顔トリミング、海辺の店内での使用イメージが一枚で比較できる。
Task: Create a complete character handoff sheet for a shop NPC in an original Japanese indie RPG. Subject: The same original 38-year-old adult bicycle-repair shopkeeper in every panel, with a square face, round green glasses, cropped salt-and-pepper hair, a mustard work shirt, a teal apron with one stitched wave patch, dark rolled trousers, brown boots, and a tan tool pouch. Context: A small game team needs one source of truth for the full-body sprite illustration, dialogue portrait, emotional reactions, repair props, and a shop-screen preview during a game jam. Style: Warm Japanese indie-game concept art with clean 2D shapes, tactile workshop materials, friendly but specific facial acting, and an original interface treatment unrelated to any released game. Composition: Use a landscape 3:2 production-board layout with one full-body anchor, four dialogue busts, an isolated wrench-pump-patch-tool grouping, one clean dialogue portrait crop, and a small seaside shopping-street repair scene. Keep the same character identity, useful gutters, linked prop callouts, and a readable visual hierarchy. Lighting: Soft afternoon shop light with sun from the open storefront; preserve coherent cotton, canvas, leather, steel, glass, painted wood, and skin materials across every panel. Constraints: Keep the identical glasses, apron patch, face, hair, tool-pouch position, body proportions, and prop count across all views. Render the exact Japanese labels “店主”, “会話”, “修理道具”, and “店内” beside their matching areas. Retain all four expressions, the portrait crop, the tool group, and the shop scene. Avoid real game interfaces, brand logos, protected characters, watermarks, floating tools, duplicated wrenches, clipped figures, and extra fingers. Output: One high-detail landscape 3:2 NPC production sheet with all four Japanese labels readable for a game designer and illustrator.
現代日本を題材にしたTRPGで、セッションゼロ、ハンドアウト、オンライン用トークンの基準をそろえる資料。
全身、トークン、4表情、書類袋、懐中電灯、録音機を同一探索者として確認できる。
Task: Create a complete visual handout sheet for an original adult investigator in a contemporary Japanese tabletop role-playing game. Subject: The same original 32-year-old adult folklore-archive curator in every panel, with an oval face, a small mole below the left eye, straight dark-brown bobbed hair, rectangular copper glasses, a charcoal long coat, moss cardigan, cream shirt, black slacks, and a worn olive document bag. Context: Players and a game master are preparing a session-zero handout, an online token, and consistent character art for a fictional urban-legend mystery. Style: Restrained suspense illustration mixed with a practical character dossier, fine ink, muted winter colors, clean original typography, and no resemblance to a real case, person, group, or game line. Composition: Use a landscape 3:2 handout layout with one complete full-body figure, one circular token crop, four bust expressions, and isolated views of a document envelope, flashlight, audio recorder, glasses, and bag. Include a small archive-reading vignette without replacing any reference panel. Lighting: Even reference light on the figure and items, with a warmer desk-lamp glow inside the archive vignette; keep paper, wool, leather, metal, glass, and skin materials clear. Constraints: Keep the identical mole, glasses, face, hair, coat buttons, bag, age, and proportions in all views. Render all five listed Japanese labels “探索者”, “通常”, “警戒”, “推理”, and “所持品” beside their corresponding areas; make “推理” visibly readable beside the reasoning-expression portrait. Preserve the full figure, token, four expressions, all listed items, and vignette. Use fictional organizations and cases. Keep every hand fully visible. Do not copy celebrity likenesses, protected game symbols, or operational instructions for wrongdoing; reject watermarks. Output: One polished landscape 3:2 TRPG character handout with all five Japanese labels readable and all identity anchors easy to inspect.
複数巻の表紙、書店特典、宣伝用イラストを別々の担当者へ依頼しても、成人主人公の輪郭と道具を変えないための資料。
基本衣装、旅装、冬装、横顔、修復道具、固定色、2種類の表紙用トリミングが同じ主人公として機能する。
Task: Create a complete continuity sheet for the protagonist of an original Japanese light-novel series. Subject: The same original 29-year-old adult traveling paper conservator in every panel, with a long narrow face, dark auburn hair tied in a low side knot, pale-green irises, a moss scarf tied with one square knot, a cream work tunic, indigo trousers, brown boots, and a compact navy restoration case with a brass corner. Context: An editor is handing one protagonist across multiple volume-cover illustrators, bookstore bonus art, and promotional crops while keeping the series identity stable. Style: Refined commercial light-novel editorial illustration with elegant linework, tactile paper and textile detail, atmospheric but original fantasy-world design, and no imitation of a named illustrator or published series. Composition: Use a landscape 3:2 continuity-board layout. Center the complete basic full-body design; add full-body travel and winter outfit variants, one profile head anchor, isolated restoration tools and case, a five-swatch fixed palette, and two portrait cover-crop previews. Preserve all variants, previews, props, and the visual hierarchy. Lighting: Soft morning light across the figures and cover previews, with even color-reference light on the palette; keep wool, linen, leather, brass, paper, hair, and skin materials consistent. Constraints: Keep the identical side knot, iris color, scarf knot, face, body proportions, case silhouette, and brass corner in every variant and crop. Render the exact Japanese labels “基本衣装”, “旅装”, “冬装”, “表紙トリミング”, and “固定色” beside their matching sections. Retain all clothing layers, both previews, the profile, tools, and color swatches. Avoid protected characters, real book logos, copied costumes, living-artist imitation, watermarks, clipped figures, and unexplained accessory changes. Output: One polished landscape 3:2 light-novel continuity sheet with all five Japanese labels readable for editorial handoff.
キャラクターデザイナー、作画監督、外部作画担当が、同じ成人乗務員の感情演技を共通基準で確認する資料。
基準となるバストアップと6表情が同じ角度・トリミング範囲・顔の比率を保ち、作画チームが差を読み取れる。
Task: Create a complete six-expression production sheet for an original adult animation character. Subject: The same original 31-year-old adult night-train conductor in every panel, with a soft rectangular face, straight brows, gray-blue eyes, short chestnut hair with one curved forelock, one small silver ear cuff, a deep-navy uniform collar, burgundy tie, and cream shirt. Context: A Japanese animation character designer, animation director, and external drawing team need a common facial-acting reference rather than a storyboard. Style: Clean commercial animation model-sheet art with precise linework, controlled cel color, expressive brows, eyes, mouth, neck, shoulders, and hands, plus restrained original reference-sheet typography. Composition: Use a landscape 3:2 board with one larger baseline bust at left and a complete 3-by-2 grid of six equal head-and-shoulder expression panels at the same camera angle and crop. Add a compact facial-proportion guide and color strip while preserving every expression cell and label. Lighting: Even color-calibration light across the entire sheet, with coherent skin, hair, eye, metal, shirt, tie, and uniform materials. Constraints: Keep the identical face length, eye spacing, forelock, ear cuff, collar, tie, apparent age, camera angle, and crop across all six panels. Render the exact Japanese labels “通常”, “喜び”, “怒り”, “戸惑い”, “泣き”, and “決意” once beside the matching cells. Retain all six expressions, the baseline bust, hands, guide, labels, and color strip. Use generic role descriptors instead of personal names or other proper nouns, while keeping the six required expression labels unchanged. Avoid protected characters, franchise uniforms, living-artist imitation, watermarks, cropped heads, repeated emotions, and generic placeholder faces. Output: One finished landscape 3:2 animation expression sheet with all six Japanese labels readable and each emotion visibly distinct.
イラスト担当とLive2Dモデラーが、本番用のパーツ分けPSDを制作する前に可動部と重なり順を確認するための参考資料。
正面の基準絵、前髪と後ろ髪、目と口の開閉状態、両袖、胴体、耳飾り、胸飾り、各パーツの重なり順を一枚で確認できる。
Task: Create a complete visual parts-planning sheet for an original adult Live2D avatar before layered illustration begins. Subject: The same original adult late-night bookstore host throughout the sheet, with a round face, dark-green eyes, medium black hair with a copper underlayer, a cream knit top, plum suspenders, long charcoal sleeves, one crescent ear charm, and one rectangular brass book brooch. Context: A Japanese illustrator and Live2D modeler are reviewing movable regions, hidden overlap, silhouette, and material separation before making a real layered PSD and rig. Style: Clean professional 2D model-planning art with precise contours, flat color, explicit overlap logic, visible knit-metal-hair material differences, and an original adult design unrelated to existing streamers. Composition: Use a landscape 3:2 technical character-board layout. Center one complete front-facing full-body baseline; around it place full front-hair and back-hair layers, paired eye states, paired mouth states, left and right sleeves, torso, ear charm, brooch, and a compact overlap-order diagram with connectors. Preserve every part, paired state, connector, label, and the complete baseline. Lighting: Even soft studio light that keeps the hair, knit, fabric, skin, copper underlayer, brass brooch, and silver charm materials distinct without flattening their shapes. Constraints: Keep the identical face, hairline, underlayer, eye color, suspenders, sleeves, brooch, charm, and body proportions across the baseline and all parts. Render the exact Japanese labels “前髪”, “後髪”, “目”, “口”, “袖”, “胴体”, and “飾り” beside the correct components. Retain all parts and states; present this as planning reference, not a finished PSD or rig. Avoid platform logos, protected avatars, real agency marks, watermarks, missing sleeves, merged hair layers, and clipped parts. Output: One complete landscape 3:2 Live2D parts-planning character sheet with all seven Japanese labels readable and overlap relationships easy to inspect.
キャラクターデザイナーが3Dモデラーへ、三方向、非対称点、材質、小物をまとめて渡すための仕様資料。
正面・側面・背面、顔、鞄、靴、左膝当て、素材別のカラーパレットを、同一人物の設定としてモデリング前に比較できる。
Task: Create a complete character specification board for handoff to a 3D modeler. Subject: The same original 27-year-old adult near-future bicycle courier in every view, with a diamond-shaped face, short ash-brown hair swept right, one turquoise eyebrow mark over the left eye, an orange-gray delivery jacket, charcoal cycling trousers, a white hard-shell backpack, one left red knee guard, and a compact black helmet. Context: A Japanese character designer and 3D modeler are starting production and need silhouette, left-right asymmetry, face, bag, footwear, hard-surface parts, reflective fabric, and fixed colors in one source. Style: Industrial character concept art with precise linework, clean orthographic comparison, believable textile and hard-shell materials, compact technical callouts, and original design language. Composition: Use a landscape 3:2 specification layout with equal-scale full-body front, left-profile, and back views; add one face close-up, backpack front-and-back details, shoe and knee-guard details, a material palette, and a left-right asymmetry callout. Keep the three figures fully present and aligned while retaining all details and labels. Lighting: Even studio reference light that clearly distinguishes woven fabric, reflective tape, matte hard shell, rubber, metal buckles, hair, skin, and eye color. Constraints: Keep the identical facial geometry, right-swept hair, left eyebrow mark, jacket panels, backpack straps, left red knee guard, shoes, and proportions in all three views. Render the exact Japanese labels “正面”, “側面”, “背面”, “材質”, “非対称”, and “小物” beside matching regions. Retain every view, detail, palette, and asymmetry note; do not claim verified dimensions or final topology. Avoid real courier logos, protected uniforms, watermarks, reversed left-right markers, clipped feet, extra bags, and inconsistent straps. Output: One high-detail landscape 3:2 3D handoff character specification with all six Japanese labels readable and all three directions aligned.
完全オリジナルの企画に参加する成人の演者と衣装制作者が、打ち合わせ前に表裏、重ね着、素材、留め具、装飾を確認する資料。
正面・背面、重ね着の構造、表裏の布、留め具、装飾、袋、動作を衣装制作者が比較できる。
Task: Create a complete costume-sharing character sheet for an original adult cosplay project. Subject: The same original adult stage performer as a fantasy postal messenger, with a broad friendly face, dark curly shoulder-length hair, a teal long coat with cream lining, rust waistcoat, beige shirt, charcoal trousers, brown ankle boots, a detachable cream capelet, brass clasps, and one round canvas mail bag. Context: An adult performer and costume maker in Japan are agreeing on silhouette, layers, seams, materials, fasteners, removable parts, and movement before drafting a real pattern. Style: Professional costume concept art combined with realistic material swatches and sewing-construction callouts, original fantasy design, practical adult proportions, and clear non-branded presentation. Composition: Use a landscape 3:2 costume-board layout with complete front and back full-body views, an exploded dressing-layer sequence, close-ups of coat seams, lining, clasp, capelet attachment, bag strap, and boot, plus fabric swatches and one movement pose. Preserve every layer, material sample, part, pose, and label. Lighting: Soft workroom light with a directional fabric-raking highlight that accurately reveals wool, cotton lining, canvas, leather, and brass without changing their colors. Constraints: Keep the identical face, hair, coat silhouette, cream lining, capelet, clasp count, mail-bag shape, strap path, and body proportions in all views. Render the exact Japanese labels “表地”, “裏地”, “留め具”, “装飾”, and “背面” beside the correct details. Retain all clothing layers and construction views; treat this as concept reference, not a ready-to-cut sewing pattern. Avoid existing IP costumes, real emblems, brand marks, watermarks, exposed private anatomy, impossible seams, duplicated clasps, and clipped garments. Output: One detailed landscape 3:2 original cosplay costume sheet with all five Japanese labels readable for the performer and maker.
クリエイターがメッセージ用スタンプを投稿する前に、成人キャラクターの8表情、動作、短い日本語フレーズ、小さく表示したときの見分けやすさを確認する資料。
8つのセルすべてに人物、動作、感情、フレーズが収まり、小さく表示しても同じキャラクターだと認識できる。
Task: Create a complete eight-sticker expression and dialogue review sheet for an original adult character. Subject: The same original adult remote worker in every cell, with a soft square face, short wavy black hair, moss-green round glasses, a saffron hoodie, navy indoor trousers, white socks, and one small blue notebook, using clearly different hands, poses, and emotions. Context: A Japanese creator is reviewing everyday message clarity, character consistency, readable Japanese copy, outline weight, and small-size recognition before preparing submission assets. Style: Bright polished sticker illustration with bold clean outlines, expressive full-body acting, high-contrast flat colors, lively comic marks, and an original design unrelated to any messaging platform mascot. Composition: Use a complete landscape 3:2 board with a precise 4-by-2 grid of eight equal sticker panels. Give every cell a different full-body or waist-up pose and emotional action while preserving the same character, clear gutters, text-to-character balance, and all eight phrases. Lighting: Bright even illustration light with coherent skin, hair, glasses, hoodie, notebook, and sock colors across every cell. Constraints: Keep the identical face, hair, glasses, hoodie, notebook, proportions, and palette in all eight cells. Render these exact Japanese phrases in order, one per cell: “了解です”, “ありがとう”, “おつかれさま”, “今向かいます”, “少し待って”, “確認します”, “助かります”, “また明日”. Retain the complete 4-by-2 grid, all eight people, poses, gestures, phrases, comic marks, and safe margins. Avoid real platform logos, platform interfaces, protected mascots, watermarks, duplicate phrases, repeated poses, extra words, clipped hands, and tiny unreadable copy. Output: One finished landscape 3:2 eight-sticker review sheet with all eight Japanese phrases readable and each emotion immediately distinguishable.
架空の山間温泉町のイベント企画で、案内、祭り、印刷物へ展開するオリジナルマスコットを確認する資料。
霧のしずくと葉を組み合わせた基本形、背面、祭り・案内・挨拶のポーズ、看板、固定色が同じオリジナルマスコットとして読める。
Task: Create a complete character system sheet for an original fictional local-event mascot. Subject: The same original all-ages nonhuman mascot in every panel: a pale-blue fog-drop body with a flat forest-green leaf hood, two short cream arms, tiny brown feet, one orange cheek mark on the right, round black eyes, and a small steam-curl tail, designed for a fictional mountain hot-spring town. Context: A fictional tourism-event team is reviewing the base form, back view, festival pose, guidance pose, greeting pose, sign application, costume-like volume, and fixed colors before using the mascot in print. Style: Friendly Japanese event-character design with a highly original silhouette, soft but distinct color blocks, clear costume-volume logic, lively gestures, clean print-oriented outlines, and no resemblance to an existing municipality mascot. Composition: Use a landscape 3:2 character-system layout. Place one large base form, one complete back view, three distinct action poses, one small wayfinding-sign application, and a five-swatch fixed palette. Preserve all poses, views, application, labels, and the asymmetric cheek mark. Lighting: Bright outdoor daylight on the application and soft studio reference light on the character views; keep felt-like body, matte leaf hood, painted sign, and printed colors coherent. Constraints: Keep the identical drop silhouette, leaf hood, right orange cheek mark, eyes, limbs, feet, tail, and palette in all views. Render the exact Japanese labels “基本形”, “お祭り”, “案内”, “後ろ姿”, and “色指定” beside the matching regions. Retain every pose, back view, sign, palette, and label. Use generic role descriptors instead of mascot names, municipality names, company names, or other proper nouns, while keeping the five required labels unchanged. Avoid real municipality names, crests, logos, protected mascots, trade dress, watermarks, swapped cheek sides, extra limbs, clipping, and hidden feet. Output: One polished landscape 3:2 fictional local-mascot character sheet with all five Japanese labels readable for an event-planning review.
同人RPG制作チームが、戦闘立ち絵、会話用の顔グラフィック、装備、イベント用試遊版での表示を同じ基準でそろえる資料。
メインの全身立ち絵、戦闘動作、4種類のリアクション表情、会話用の顔トリミング、レンチ、工具袋、工房での使用場面が同じ仲間キャラとして機能する。
Task: Create a complete party-character sheet for an original Japanese doujin RPG. Subject: The same original 35-year-old adult neighborhood-machine-shop mechanic in every panel, with a sturdy body, broad oval face, dark hair in a low knot, brass goggles on the forehead, a green work jacket, red neck cloth, charcoal gloves, brown boots, one long adjustable wrench, and one blue canvas tool bag. Context: A small doujin game team needs one reference for the full-body party art, battle pose, four reactions, dialogue portrait crop, wrench, tool bag, and convention-demo presentation. Style: Clear energetic 2D RPG concept art with readable silhouettes, warm workshop color, tactile metal and canvas, expressive adult acting, and an original presentation unrelated to existing games. Composition: Use a landscape 3:2 production-board layout with one full-body anchor, one dynamic battle pose using the wrench, four bust reactions, a dialogue portrait crop, isolated wrench and tool-bag details, and a small workshop vignette. Preserve all people, poses, expressions, equipment, preview, labels, and useful spacing. Lighting: Warm workshop key light with a cooler battle rim, maintaining coherent skin, hair, brass, steel, canvas, leather, jacket, and glove materials across every view. Constraints: Keep the identical face, hair knot, goggles, jacket, neck cloth, gloves, wrench, tool bag, body proportions, and age in every panel. Render the exact Japanese labels “仲間”, “戦闘”, “会話”, “装備”, and “表情” beside their matching areas. Retain the full body, battle pose, four reactions, portrait crop, both equipment details, and vignette. Use generic role descriptors instead of personal names, workshop names, company names, or brand names, while keeping the five required labels unchanged. Avoid real game interfaces, protected characters, brand marks, watermarks, duplicated tools, missing gloves, clipped boots, and identity drift. Output: One complete landscape 3:2 doujin-game party character sheet with all five Japanese labels readable for the whole team.
シナリオ作者とゲームマスターが、公開用カード、内部資料、宣伝用イラストの間でNPCの外見を統一し、公開情報と秘匿情報を分けて管理する資料。
公開立ち絵、3表情、手と鍵、雪夜の宿、公開情報と分けたGM専用欄が同一NPCの制作資料として読める。
Task: Create a complete NPC production sheet for a fully fictional Japanese murder-mystery scenario. Subject: The same original 44-year-old adult manager of a fictional snow-country inn in every panel, with a long face, dark eyes, one gray streak at the right temple, neatly tied black hair, a charcoal kimono-style work jacket over a cream shirt, a burgundy waist sash, and one old brass key ring with three different keys. Context: A scenario writer and game master need a public portrait, three emotional busts, hands and key details, one atmospheric inn vignette, and a clearly separated internal-GM information area without exposing any real person, place, crime, or operational wrongdoing. Style: Stage-like suspense character concept art with elegant ink, restrained snow-night colors, practical dossier structure, original Japanese typography, and no resemblance to a real case or existing franchise. Composition: Use a landscape 3:2 board divided into a large public-character area and a visually distinct internal-GM area. Include one complete full-body public anchor, three expression busts, hand-and-key close-ups, the three-key ring, and a small snowy inn-lobby vignette. Preserve every section, figure, expression, item, divider, label, and hierarchy. Lighting: Even reference light on the character and keys with a cold blue snow-night ambience and warm interior lamp inside the vignette; keep brass, fabric, wood, paper, skin, and hair coherent. Constraints: Keep the identical face, right-temple gray streak, tied hair, jacket, sash, three-key ring, proportions, and apparent age in every view. Render the exact Japanese labels “公開用”, “通常”, “疑念”, “動揺”, “所持品”, and “GM資料” in their matching sections. Keep internal material inside the GM area and retain all six labels, people, items, and the divider. Use generic role descriptors instead of personal names, inn names, company names, or other proper nouns, while keeping the six required labels unchanged. Avoid real cases, real locations, celebrity likenesses, protected game branding, graphic violence, criminal instructions, watermarks, duplicated keys, and clipped hands. Output: One polished landscape 3:2 fictional murder-mystery NPC sheet with all six Japanese labels readable and public-versus-GM hierarchy immediately clear.
ディレクター、イラスト担当、宣伝担当が、声の演技、主役の固定点、録音用の小物、縦長キービジュアルを共有する資料。
全身、4種類の声の演技、ヘッドホン、マイク、台本、録音場面、縦長キービジュアルが同じ主人公として一貫して見える。
Task: Create a complete character and key-visual handoff sheet for an original Japanese voice drama. Subject: The same original 36-year-old adult late-night radio host in every panel, with a triangular face, tired warm-brown eyes, short black hair brushed back, a cream open-collar shirt, deep-red suspenders, charcoal trousers, large matte-black studio headphones, one silver pencil, and a side-address microphone. Context: A director, illustrator, recording team, and publicity designer are aligning four vocal emotions, fixed costume, script and studio props, and a portrait key-visual crop for an original audio story. Style: Narrative editorial illustration with elegant ink, cinematic color, clear production typography, original adult characterization, and no use of a real voice actor, radio brand, or existing drama. Composition: Use a landscape 3:2 handoff-board layout with one full-body anchor, four voice-emotion busts, headphone-microphone-script details, one small recording-studio vignette, and one complete portrait key-visual preview. Preserve every person, expression, prop, preview, title, and label with a clear reading hierarchy. Lighting: Warm amber studio key light with a cool blue window rim; keep skin, hair, cotton shirt, suspenders, paper, pencil metal, headphone plastic, and microphone mesh coherent across all views. Constraints: Keep the identical face, brushed-back hair, shirt, suspenders, headphones, microphone, proportions, and age in every view and preview. Render the exact Japanese labels “静かな語り”, “ためらい”, “決意”, “回想”, and “キービジュアル”, plus the original title “夜の終点”, beside their matching regions. Retain all four emotions, full body, props, studio vignette, preview, and title. Avoid real performers, real radio marks, protected drama characters, watermarks, duplicated microphones, clipped headphones, and identity drift. Output: One polished landscape 3:2 voice-drama character sheet with all six Japanese text elements readable and the portrait key visual fully present.
学園祭実行委員会が、受付、舞台、案内、ポスター、缶バッジに使うオリジナルマスコットを印刷前に確認する資料。
基本形、受付・舞台・案内の3種類の用途別ポーズ、単色版、カラーパレット、缶バッジ、横断幕が同じオリジナルマスコットとして読める。
Task: Create a complete application sheet for an original fictional school-festival mascot. Subject: The same original all-ages nonhuman bird mascot in every panel, with a rounded dark-green chalkboard body, cream chalk-line wings, yellow paper-confetti crest, orange triangular feet, white round eyes, and one small pink ticket pouch, designed without a real school name or crest. Context: A fictional school-festival committee, printer, reception team, and stage crew are reviewing the base form, reception pose, stage pose, guidance pose, monochrome version, badge, banner, and fixed colors before production. Style: Bright print-ready mascot design with bold original silhouette, crisp vector-like outlines, tactile chalk and paper details, lively all-ages poses, and no resemblance to an existing school or licensed character. Composition: Use a landscape 3:2 application-board layout. Center one large base form; place complete reception, stage, and guidance poses around it; add a monochrome version, six-swatch color guide, round badge preview, and horizontal banner preview. Preserve every pose, variant, preview, label, prop, and safe margin. Lighting: Bright daylight for the event previews and even print-reference light for the character and palette; keep chalkboard, chalk line, paper confetti, fabric pouch, metal badge, and printed banner materials coherent. Constraints: Keep the identical body silhouette, crest, eyes, wings, feet, ticket pouch, proportions, and colors in all views. Render the exact Japanese labels “基本形”, “受付”, “ステージ”, “案内”, “モノクロ”, and “色指定” beside their matching regions. Retain all three usage poses, monochrome version, badge, banner, palette, and labels. Avoid real school crests, real school names, protected characters, brand marks, watermarks, missing feet, duplicated pouches, clipped previews, and unreadable labels. Output: One polished landscape 3:2 school-festival mascot application sheet with all six Japanese labels readable for committee and print review.
顔・髪・体格・基本色などの固定要素に加え、用途に必要な表情、衣装、小物、画角、配置、文字ラベルを入れます。単なる一枚絵ではなく、編集者、作画担当、モデラーなどが後工程で判断できる情報をそろえます。
三面図は同じ対象を正面・側面・背面でそろえ、形状や比率を確認する資料です。キャラクターシートは三方向に限らず、表情、衣装差分、小物、色、使用場面まで含めた広い制作資料です。
全セルで顔型、髪の分け目、瞳、耳や装飾、角度、トリミング範囲を固定し、変える項目を眉・視線・口形・感情強度として明記します。重複や別人化が起きた場合は、失敗したセルだけを特定して修正します。
企画と引き継ぎの参考資料として使えます。ただし、Live2Dのパーツ分けPSD、リギング設定、3Dトポロジー、正確な寸法を自動的に保証するものではありません。正式制作では担当者が構造と権利を確認してください。
自分が権利を持つキャラクターや明示的に許諾された資料だけを使います。既存作品のキャラクター、実在人物、ロゴ、特徴的な衣装、特定の存命作家の画風を再現する指定は避け、出力も公開前に類似性を確認します。